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  1. View More Activities

Water Drop Challenge

Teams of students design and build a device to safely drop a cup of water from a height of 7-9 feet, retaining as much water in the cup as possible.

Time
  • 1 to 2 Hours
Careers
  • Mechanical
Grade
  • 6-8
  • 9-12
Topic
  • Design Challenge
Leader Notes
Materials

Per Team:

  • One 3 fl. oz. (88mL) cup
  • Manila folder
  • Paper for sketches
  • 4 additional sheets of paper
  • 1 roll of shipping tape
  • 4 paper clips
  • 2 pipe cleaners
  • 2 medium rubber bands
  • 1 trash bag
  • 1 trash bag twist tie
  • 4 flexible straws
  • 15 mini plastic straws/stirrers
  • 1 six-foot length of string

For the Testing Activity:

  • Water
  • Syringe measuring device
  • Ladder (at least 9 ft. high)
  • Masking tape for marking ladder
  • Towels
  • Waterproof covering for floor
  • Food coloring (optional)
  • Score sheet (if you run a contest)
Instructions

Students discover how creative they can be within very specific constraints as they come up with a method for keeping as much water in a cup as possible when it’s dropped from a height of 7 feet.

BEFORE CLASS:

    1. Determine how much time you will allow teams for design and construction.
    2. If you decide to hold this activity as a contest, prepare to keep score.

DESIGN & CONSTRUCTION PHASE

    1. Place students in teams and distribute materials.
    2. Explain the challenge: design and build a device to safely drop a cup of water, retaining as much water in the cup as possible.
    3. List the constraints:
      • The device, or part of it, can be below or above the cup. The cup must be part of the device and hold 0.68 fl. oz. (20 mL) of water during the drop.
      • The device, including the cup, can be no longer than 2 feet tall from top to bottom.
      • Only water is to be used in the cup.
      • The cup can be modified but must hold 20 mL of water or the team will be disqualified.
    4. Tell students how much time they have for design and construction. Explain that they are allowed to sketch their designs, and tell them when they may begin.

TESTING PHASE SETUP:

    1. Set up a ladder and mark the ladder with masking tape at 7 feet and 9 feet (2.13m and 2.74m). Place waterproof covering and/or towels for the floor beneath the ladder.
    2. Assign an adult to be the “Tester” who can stand on the ladder (using appropriate ladder safety), and assign someone to be the “Water Judge.”
    3. Prepare water with food coloring if desired (adding food coloring makes spilled water easier to see), and prepare syringe for filling devices.

TESTING PHASE:

  1. When time is up for design and construction, explain that each team has only one attempt at releasing their device.
  2. Station the Tester on the ladder.
  3. Each team has one student team member (the “Holder”) who holds the device until the drop.
  4. The Holder takes the device to the Water Judge, who fills the cup with 20mL of water. The Judge leaves the device on the table for the Holder to pick up.
  5. When it is the team’s turn, the Holder passes the team’s device to the Tester on the ladder.
  6. The Tester releases the device from between the set heights of 7 and 9 feet (2.13m and 2.74m), according to the following guidelines:
    • The Water Judge okays the height before the Tester can release the device.
    • The whole device must be between 7 and 9 feet above the floor before the drop.
    • With one hand on the ladder, the Tester must drop—not toss, lower, or push—the device.
    • No part of the device can connect to any freestanding objects such as the ladder or the Tester after release.
  7. After the device lands, the Tester takes it to the Water Judge, who records the amount of water left in the cup, using the syringe. The judge rounds up to the closest mL.
  8. Dry the target after each drop.
Guiding Questions
  • How can you keep the cup upright when it is dropped from a 7–9 ft. height?
  • How heavy is 20mL of water? How fast will it fall? Is there a way to slow down its drop?
  • If the cup tips, what will prevent the water from spilling out?
STEM Connections
  • Engineers solve problems under constraints, working with the materials, budget, and time available to them. In this activity, you were constrained by the materials available to build your device and the time you had to design your device before testing began.
  • In this activity, gravity (a force acting downward) creates potential energy for the cup held at the top of the ladder, and is converted to kinetic energy (motion) as it drops.
  • In engineering terms, the challenge was to find a way to reduce the sudden conversion of kinetic energy during the collision with the floor.

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Challenge created by: FLUOR_logo More Activities from Fluor Corporation
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